Widgets

Welcome to the official site of independent game developer/music producer Julian Kantor, alias Funkmasonry Industries. Stay tuned for weekly updates about the upcoming musical action-adventure The Groov CosmosEmail me with questions, comments, suggestions or criticisms!

Friday
Nov042011

Funky Friday Ep. III: The Return of the Funksman

Low-Pass Aqueduct

Tuesday
Sep132011

Shifty Experiments

Friday
Jun172011

Funky Friday Episode II

This week, on Funky Friday, we delve deep into the cavernous catacombs of a creepy cathedral. We're actually going to do that a lot. Every week, in fact. The whole game is set in a cathedral. I just really wanted to use a lot of alliteration in that first sentence.

I'm trying to stick to screenshots for now, because I don't card-carrying Funkmasons around the world to get TOO excited for The Groov Cosmos. And I also don't want to spoil the solution to the devilishly complex puzzle pictured below! That was a joke. It's a really simple puzzle.

 Remember to follow me on Twitter or on Facebook to make sure you keep abreast of all The Groov Cosmos-related news. Because if future episodes of Funky Friday are at all as enthralling as this week's, you WON'T want to miss them.

Friday
Jun102011

Funky Friday Episode I

E3 SPECTACULAR ANNOUNCEMENT! Well not exactly; Funkmasonry Industries (ie. myself) isn't *quite* a big enough deal yet to make it to E3. However, I do have something to announce. Starting today, I'll be posting a short update about The Groov Cosmos every Friday. Let's kick things off with some new screenshots, fresh off the game-making presses.

These are two views of "Main Control," where you begin the journey that is The Groov Cosmos. Investigatory readers will note the second screenshot's similarity to a piece of concept art I posted a few months ago. Stay tuned for next week's episode of Funky Friday!

 

Thursday
Apr142011

The Groov Cosmos: First Gameplay!

I finally have some actual gameplay footage to post!

My strategy so far has been to develop the framework and tools for a flexible 3D music game engine before trying to develop the actual content of the game, so that I can eventually focus on gameplay and music. Although I'm still not done with the engine, I've begun to work on some puzzle and action sequences.

In the final game there will be an environment to explore; each room is its own song, and might be a puzzle or a dual-stick shooter-style combat encounter. The video above shows some puzzle mechanics at work. The actual puzzle is going to be tweaked and probably won't be the first puzzle in the game, so don't worry if the solution doesn't seem to make any sense. The action scene I'm attaching below is also incredibly early but shows a very basic example of what combat will be like in The Groov Cosmos.