The Groov Cosmos: Real time audio effects
Sunday, April 3, 2011 at 4:00AM
Barryman in Dev Diary, Games, The Groov Cosmos

Here is a quick demonstration of some of the features of the music system I've been working on for "The Groov Cosmos."

The "wah-wah" sound of the guitar is being done in real time, and can oscillate along with the beat in a variety of ways (here it's set to a quarter note pulse). There is a triplet delay on the guitar and bullet synthesizer, which I turned the volume up on for demonstration purposes. Reverb levels can also also be tweaked in real time, with chorus hopefully soon to come. The setting of all of these effects can be applied independently to each instrumental voice in the song.

I slowed down the tempo of the song midway through the video to demonstrate how these effects adapt to the speed of the beat.

Hopefully this kind of stuff is interesting -- I'm hoping to be able to post some sort of combat footage in the near future!

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