New Project!
Thursday, January 6, 2011 at 3:37AM
Barryman in Games, Groov Cosmos

Anyone reading this site is probably wondering why I haven't come out with another game since Groov was released. I've been busy learning a lot about graphics programming (I basically knew nothing about it while making Groov), and have been slowly but surely been getting progress done on my next game. It's going to be a follow-up to Groov in a very loose sense: you'll still be flying the conductor around, blasting enemies into musical oblivion. But instead of an arcade-style dual-stick shooter, The Groov Cosmos (working title....) will be a story-based action adventure! Music will still be an integral part of the experience, and is worked into the storyline in a cool way. I'm posting some concept art and a VERY early video of the "game."

What you're looking at in this video is a procedurally modeled environment that will be like many that the player encounters early on in The Groov Cosmos. The video also demonstrates the deferred shading system that allows for many dynamic lights in the environment, which I hope to use to create a dance club-like setting that will enhance many of the battles the player will fight.

Also, an important note: this isn't exactly a game "announcement." Part of the reason I haven't posted anything for so long is because I'm very unsure about how long it will actually take me to complete this game. It might be a year, or it might be 10 years. Seriously. I hope to one day release it, but it might have to be put on the back burner as I exit school for the treacheries of the real world.

Thanks again for making Groov such a big success guys! It's nice to finally post something about my new project, and I'll try to keep posting updates as I make progress.

 

Article originally appeared on Funkmasonry Industries (http://www.funkmasonry.com/).
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